![]() Cleave from multiple Battle Furys stack.ħ The bonus health is calculated base on base health + all flat bonus health. The cleave area is a 300 radius circle around the attack target. Cleave damage amount is calculated base on the original damage instance before all damage manipulation. Work like how cleave work in Warcraft III: Cleave damage trigger when the unit with the item land an auto attack. This effect from multiple Blade Mails do not stack.Ħ Unlike in Dota 2, cleave are custom-made. ![]() Return damage is dealt after a 0.1s delay. Return damage amount are calculated base on damage taken amount after all damage manipulation. If unit has both Stout Shield and Vanguard, only Vanguard takes effect.ĥ Unlike in Dota 2, damage return are custom-made. Stout Shield and Vanguard also do not stack. Damage block from multiple Stout Shields and multiple Vanguards do not stack. "Blocking" take effect to damage amount after all damage manipulations and before mana gain calculation. Direct HP manipulation to mimic damage block effect rather than actually reducing damage. Block all damage rather than only auto attack damage. When 2 or more procs triggered on the same attack, they all deal damage properly.Ĥ Unlike in Dota 2, damage block are custom-made. Procs from multiple Maelstroms and Mjollnirs work independently and fully stack with each other. If there are multiple Dagon on 1 unit, the last equipped Dagon apply its effect.ģ Unlike in Dota 2, Chain Lightning proc are custom-made. Multiple debuff applications by Dagon 1-5 do not stack with each other. Multiple applications of a same debuff do not stack, new application refreshes the duration.Ģ Dagon 1-5 use the same debuff with different values. Vitality Booster, Stout Shield, Ring of Healthġ These effects are applied as debuffs when a unit with the item land an auto attack. Reaver, Vitality Booster, Vitality Booster +50% mana gained through dealing and taking damageĪutocast: Transforms an enemy chess into a sheep for 8s. Refreshes the abilities after the first cast. 3Ģ5% chance on attack to release a bolt of electricity that leaps between 5 targets, dealing 200 damage to each. Ring of Health, Cloak, Ring of RegenerationĢ5% chance on attack to release a bolt of electricity that leaps between 3 targets, dealing 100 to each. 150% Magic resistance to the target 1,2, +50% Mana gained by dealing damage.Īutocast: Deal 800 magical damage to a random enemy. 120% Magic resistance to the target 1,2, +50% Mana gained by dealing damage.Īutocast: Deal 700 magical damage to a random enemy. 90% Magic resistance to the target 1,2, +50% Mana gained by dealing damage.Īutocast: Deal 600 magical damage to a random enemy. 60% Magic resistance to the target 1,2, +50% Mana gained by dealing damage.Īutocast: Deal 500 magical damage to a random enemy. 30% Magic resistance to the target 1,2, +50% Mana gained by dealing damage.Īutocast: Deal 400 magical damage to a random enemy. 30s cooldownĪctive after become damaged: For 4 seconds, duplicates 100% of the damage taken back to the unit that dealt the damage. +30 Attack damage, melee attacks deal 30% cleave damage in a range of 2 grids 6Īctive after become damage: Grants spell immunity and 100% magic resistance for 8 sec. ![]() If a player does not get an item drop in 5 consecutive creep kills, they get a random consumable item from following list:Ī table of every item that you can build in the game and the required items to build them.Īura: +10 Armor and +10% attack speed for allies within 1 gridĪura: -10 Armor and -10% attack speed for enemies within 1 grid Instantly teleports to the farthest vacant grid in this column. Unless mentioned at the end of this page, all items stack and different items stack with each other. Stackability: Determine whether the item stack with itself or not. The earliest you can get a Reaver, Mystic Staff, or Sacred Relic is Round 35 from the Black Dragon. Killing each of the 4 smaller Wolf (level 3) that spawn on the same wave will grant you a 50% chance for a tier 1 item. The percentage chance for item tiers from enemy Creepsįor example, Killing a Wolf Alpha (level 5) will grant you a 20% chance for a tier 2 item, a 40% chance for a tier 1 item, and a 40% chance to receive nothing. The levels of different creeps are shown here The odds of receiving higher tier items is better the stronger the enemy. Items have a chance to drop from defeated Creeps enemies. Items will combine on the player's courier or on a unit once a round begins. Items can be equipped on your chess pieces to improve their performance on the board.
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